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He drops nothing as loot.Ī famous and enigmatic assassin, named for the mask grafted to his face.\n\nTengu is held down with large clasps on his wrists and knees, though he seems to have gotten rid of his chains long ago. The hero must search for him on the depth as he is mostly teleporting around and avoiding the hero in this second phase, letting his pumpkin minions do all the fighting. The chapter boss of depth 15, the Prison Warden, has the same sprite with the Prison Guard but he is located in a depth with original layout (see below) and his abilities are also somewhat different: his ranged attack only cripples the hero but does not pull him/her closer, and after he receives some damage, he blinks away from the room in which he was fighting with the hero, respawns the depth with the rooms now having locked and open doors, which change from locked to open and vice versa randomly while the fight continues, and also summons Pumpkins as his minions (after he gets killed, they stop spawning). But it seems that he has another conviction to support him to live. Under the influence of evil magic, he quickly succumbed to insanity, releasing the prisoners. A nearly illegible name badge reveals that his name was once "Smith". This is the chief of the prison, probably working in prison for more than 30 years. For the familiar changed enemies only their differences from Original PD's versions are mentioned. The enemies of Fushigi No PD are sorted by chapter of appearance, while they are mentioned in all the chapters that they appear, but only the first time with details. Lastly, it should be noted that for all the enemies with totally new sprites that were added there are also well designed animations added for their death. Note that enemies mentioned as making "random drops" do that infrequently and drop rare items very rarely. That said, players should have also in mind that almost all regular enemies of Fushigi No PD have a small chance to drop a random rare item like a pot or a scroll of Upgrade, or any common item in addition to their regular drops, even without a ring of Wealth equipped (the only exceptions are chapter bosses, and the enemies that are mentioned specifically as not dropping rare items), so not killing enemies when there is no danger for the hero's survival should be avoided almost as much as farming enemies and having the ceiling collapse.

Farming is anyway discouraged by the "ceiling about to collapse" mechanic.
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This last change, in the enemy drops, should lead players who like to farm items to first consult the info about drops of this page, as some "traditional" drops that work for most mods and in Original PD don't work in Fushigi No PD, for example Swarm of Flies never drop potions of Healing. With only the exceptions of DM-300, Goo and mimics, also all the familar regular enemies and familiar chapter bosses have been renamed or/and changed in either their behavior, their depth of spawning or their drops. All in all 31 regular, special or boss enemies have been added in this mod. Active and helpful communities on several social platforms.In Fushigi No PD many regular enemies are added to those of Shattered PD in all the game chapters (5 in the sewers, 7 in prison, 6 in the caves, 6 in the metropolis, 3 in demon halls, 1 special enemy in any depth, so 28 in sum), and also 3 new chapter bosses on depths 5, 15, and 25.

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Over 150 regular items to find and craft, each with their own uses.Ī Full Experience on PC or MobileShattered isn't a limited mobile game, it's a full game designed from the ground up to work on any device!.Over 100 equipment items, including powerful wands, rings, weapons, and armor.Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.

Over 100 talents, which let you incrementally power up your hero as you level up.Įxplore the Dungeon DepthsEvery run though the dungeon is different, with randomized layouts, enemy placement, and items!.13 unique lategame abilities that grant special power at the end of a game.

